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Double sound sfx in the project!!!

Posted: Wed Oct 02, 2024 2:13 pm
by DJBrunoLima
Hello Alexey!

I rarely use sound on the buttons in my projects, but today I decided to use it and I'm bothered by one detail, I put a sound on the open sound for the menu startup, I also put a sound on the down commands and noticed double sound, the sound of the down command with the sound of the open sound of the main menu when it is returned, is there something I can do so that every time I return to the main menu, without the open sound playing?
I want the open sound only at the menu startup when we return from the movie and so on.

https://prnt.sc/9_iXYnMGvSQg
https://prnt.sc/C5yUTu441Xgf

Re: Double sound sfx in the project!!!

Posted: Wed Oct 02, 2024 8:45 pm
by Alexey Kolesnikov
Hi,

Open sound is played always when you navigate to this menu. You can create a dummy menu with a sound and then navigate to the main menu or try using auto-buttons.

Re: Double sound sfx in the project!!!

Posted: Thu Oct 03, 2024 4:02 am
by DJBrunoLima
Alexey Kolesnikov wrote:
Wed Oct 02, 2024 8:45 pm
Hi,

Open sound is played always when you navigate to this menu. You can create a dummy menu with a sound and then navigate to the main menu or try using auto-buttons.
Hello Alexey!

I did what you recommended, I created an empty menu with a fade animation at 0-0 with the action to call the main menu and everything worked fine, thank you very much! ;)

Re: Double sound sfx in the project!!!

Posted: Thu Oct 03, 2024 8:36 am
by DJBrunoLima
Alexey Kolesnikov wrote:
Wed Oct 02, 2024 8:45 pm
Hi,

Open sound is played always when you navigate to this menu. You can create a dummy menu with a sound and then navigate to the main menu or try using auto-buttons.
Hello Alexey, I'm back again for more help!

I noticed that the SFX sound doesn't work when the menu closes automatically due to inactivity, because in my projects I always set 15 seconds for inactivity and animation in each inactivity action and I noticed that the SFX sound doesn't work like in Warner's commercial Blu-rays, would you know how to make it work correctly please?

https://prnt.sc/wEGzaaK8nhgZ

Re: Double sound sfx in the project!!!

Posted: Thu Oct 03, 2024 7:20 pm
by Alexey Kolesnikov
Well... There is no "close popup sound" - so it shouldn't work. The only way to get it without side effects - using playSFX function in script.
You need to find in script.show examples with appropriate sound. It will be like

Code: Select all

manager.playSFX("bd://SOUND:01");
but you need to find which number is assigned to the sound you need.

Re: Double sound sfx in the project!!!

Posted: Fri Oct 04, 2024 3:25 am
by DJBrunoLima
Alexey Kolesnikov wrote:
Thu Oct 03, 2024 7:20 pm
Well... There is no "close popup sound" - so it shouldn't work. The only way to get it without side effects - using playSFX function in script.
You need to find in script.show examples with appropriate sound. It will be like

Code: Select all

manager.playSFX("bd://SOUND:01");
but you need to find which number is assigned to the sound you need.
Hello Alexey!

I did what you recommended, I don't know if I did it right, but at least it worked as I wanted, after inactivity for 15 seconds, the SFX sound is played correctly, my Sound is 02.

Thanks again Alexey ;)

https://prnt.sc/67ljIiM3EoX8