Pre-rendered fonts in png in BDS!!!
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Pre-rendered fonts in png in BDS!!!
Hello Alexey!
Have you ever thought about introducing the font scheme for rendering into BDS, where in the png you can find the characters of the font used in the project, the same as used by producers and distributors?
This is used on commercial Blu-rays from Lionsgate and Sony Pictures. Below I will leave a video about the Java settings used to generate pre-rendered fonts in bitmap or png.
https://youtu.be/URMbfBcOiN8?si=Ne3BGtTAiMiAba3H
Have you ever thought about introducing the font scheme for rendering into BDS, where in the png you can find the characters of the font used in the project, the same as used by producers and distributors?
This is used on commercial Blu-rays from Lionsgate and Sony Pictures. Below I will leave a video about the Java settings used to generate pre-rendered fonts in bitmap or png.
https://youtu.be/URMbfBcOiN8?si=Ne3BGtTAiMiAba3H
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Re: Pre-rendered fonts in png in BDS!!!
Hello,
Currently not planned. Theoretically it is possible, but too complicated.
Currently not planned. Theoretically it is possible, but too complicated.
Best regards,
Alexey Kolesnikov
Alexey Kolesnikov
Re: Pre-rendered fonts in png in BDS!!!
It's a great idea, I also support this update we trust you Alexey you can do it
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Re: Pre-rendered fonts in png in BDS!!!
DJBrunoLima and rickemail, why do you need this? What is a use case? I see only one use case - timer, and this can be added.
Best regards,
Alexey Kolesnikov
Alexey Kolesnikov
Re: Pre-rendered fonts in png in BDS!!!
Hello Alexey, in my case, some customers complained about the quality of the image when rendering in real time, in the old powerdvd the font is rendered correctly because it uses directx9, in the more recent powerdvd they changed it to directx 11 and the numbers and letters have a distorted appearance, I've done tests with a lot of fonts, and they all look distorted and ugly, there was a client who also complained and said that he watches on a Bluray player, in my case I can't render the font because I use the command
I live in Brazil, I don't know if payments are still accepted on digitalriver.com, but I have a Binance account and I can transfer the payment method via USD as well
and also uses the commandmanager.getChapterTimeByNumber
I know these are small details, I don't know if it's really worth your effort to make this possible just because two people are asking you, but I will buy another 12 months of updates to be able to update the software if the update is possible, my license expired a few months ago, you can check the database, my email is r.jvideoproducoes@gmail.commanager.time2str(manager.getMediaTime
I live in Brazil, I don't know if payments are still accepted on digitalriver.com, but I have a Binance account and I can transfer the payment method via USD as well
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Re: Pre-rendered fonts in png in BDS!!!
I agree with the friend above, I also have the same problem, some customers complain, taking into account that commercial companies use pre-rendered fonts, Sony and Lionsgate use the font alphabet character system printed in png, where in Java classes it is It is possible to edit texts with an editor.
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Re: Pre-rendered fonts in png in BDS!!!
Could you please send me a project with this issue? I need the full project, but without video/audio assets (File -> Save complete project as...).rickemail wrote: ↑Tue Nov 12, 2024 3:09 pmin my case, some customers complained about the quality of the image when rendering in real time, in the old powerdvd the font is rendered correctly because it uses directx9, in the more recent powerdvd they changed it to directx 11 and the numbers and letters have a distorted appearance
Best regards,
Alexey Kolesnikov
Alexey Kolesnikov
Re: Pre-rendered fonts in png in BDS!!!
I sent it by private message, I can't make this project public here in the messages, just remembering that this problem only occurs on powerdvd 23 on powerdvd 21 down the font is rendered correctly.
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Re: Pre-rendered fonts in png in BDS!!!
I added pre-rendered timers. A quote from the help that explains how it works:
Pre-rendered timer - creates a timer during the compilation process that uses digits and colons rendered into images (PNGs) instead of text. For this purpose, a submenu will be created with the same name as this object has. Thus, please check that you don't have a menu with the same name as timer object has before using it. You can consider this feature as a wizard.
If you have the same timer on several menu pages (same position, color, size) - use the same name for the timers. For timers that uses different positions, colors or font you should use different names.
To set/change the value (time) use manager.updateTime function. The first parameter is a submenu name (that will be created during the first compilation). The second parameter is a time in seconds. Usage example:
manager.updateTimer("F:PM_timer", manager.getMediaTimeInSeconds());
where timer object had a name "timer" and it was placed in the popup menu. Thus, a popup menu with the name "timer" was created. This code can be placed in the Action Every Second of the menu where timer object is placed (not in the "timer" menu) and called before entering this menu (f.e. in the Enter action).
Best regards,
Alexey Kolesnikov
Alexey Kolesnikov